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"Misha" Character Model

Turnaround of a polymodel that I did based on a character that I came up with.

 

Modeling was done in Maya with additional sculpting in ZBrush and texturing in Substance Painter.

Misho_texture_turntable0100.png
misho_beaut_shot_edited.jpg
Misho_texture_turntable0007.png
misha_comp.png

First modeling prototype, experimenting with forms and shapes

hehehaha.jpg

Work in progress version of the model without textures in January 2020

david-gelfand-assignment-01-david-gelfan
david-gelfand-assignment-01-david-gelfan
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